Animation Projects

Animation brings characters and environments to life by applying principles such as timing, spacing, and motion to convey personality and emotion. The walk cycle is a foundational exercise in character animation, demonstrating multidisciplinary artistry—from anatomy to center of balance.



Walk Cycle Animation

Apr 13 2025 Animation Mini Project Autodesk Maya Character Animation

A stylized walk cycle animated using a non-character object, focusing on rhythm, weight shift, and the illusion of locomotion through shape and timing alone. Read More

Bouncing Ball with Legs Animation

Mar 30 2025 Animation Mini Project Autodesk Maya Character Animation

An animation featuring a bouncing ball with legs, exploring how body and limb movement interact to create balance, elasticity, and expressive power in character motion. Read More

Poster Series Made by Virtual Production

Mar 21 2025 Animation Intern Project Group Work Unreal Engine PhotoShop Virtual Production

A poster series created during my technical art internship at Moonshine Studio, using virtual production technology powered by Unreal Engine and LED panels. This project blends real-time rendering with physical cinematography to create immersive medieval scenes. Read More

Bouncing Ball with Tail Animation

Mar 16 2025 Animation Mini Project Autodesk Maya Character Animation

An animation of a bouncing ball with a tail and pendulum, demonstrating two key principles of expressive motion in character animation: follow through and overlapping action, and anticipation. Read More

Light Controlled by Sound in Real-time

Mar 14 2025 Animation Intern Project Unreal Engine ToughDesigner Open Sound Control Audio Visualization

A two-part project combining Unreal Engine and TouchDesigner: I first designed a detailed virtual room with lighting and camera sequencing, then connected audio analysis from TouchDesigner to control a blueprint-driven sparkling wall lamp. Read More

Bouncing Ball Animation

Mar 02 2025 Animation Mini Project Autodesk Maya Character Animation

An animation created in Maya to demonstrate the motion of three different balls—bouncing, rolling, and floating—by applying the Twelve Principles of Animation for a stylized yet physically inspired effect. Read More

Reconstruct Pixar's WALL·E

Apr 30 2024 Animation Mini Project Autodesk Maya Modeling Rigging Lighting Character Animation Rendering

A detailed 3D reconstruction of Pixar's WALL·E character, modeled and rigged in Maya. This project includes fine mechanical details, custom geometry for the logo, and hand rigging using binding and skinning techniques. Read More

Dynamics of Human Locomotion

Mar 30 2024 Animation Practice Autodesk Maya UV Texturing Lighting Character Animation Rendering

A comparative animation study of human locomotion, exploring the mechanical and expressive differences between jogging, sprinting, walking, and jumping. Through careful keyframing, the project highlights how body posture, joint force, and rhythm vary across movement styles. Read More

The Solitude House

May 30 2023 Animation Practice Autodesk Maya Substance 3D Painter Modeling UV Texturing Lighting Rendering

A symbolic rendering of a solitary house, representing how moments of loneliness can become powerful opportunities for inner reflection and personal growth. Read More

My First Step into Animation: Cartoon Rocket Launch

Apr 30 2023 Animation Practice Autodesk Maya PhotoShop Modeling UV Texturing Lighting Character Animation Rendering

A stylized rocket launch animation created in Maya. The cartoon rocket symbolizes my first steps into animation, with dynamic smoke effects generated using Maya's particle system to enhance realism and motion. Read More