Computer Graphics Projects
Computer graphics transforms mathematical models into visual representations, bridging theory and perception through geometry, lighting, and simulation. To demonstrate these core concepts, I visualized the classical Stanford bunny using the RGB color model.
Rigid Body Motion
Mar 14 2026 Computer Graphics Practice Physical Based Animation variational principle C++
Simulate rigid body torus' motion and contact with a flat plane. Read More
Cloth Simulation
Feb 26 2026 Computer Graphics Practice Physical Based Animation variational principle Finite Element Method C++
Use finite element (triangle) method to implement membrane object simulation with basic collision detection. Read More
Digital Earth
Feb 15 2026 Computer Graphics Work Project NVIDIA Omniverse Python
Developed weathers' visual effects in NVIDIA Omniverse using Kit Extension tools. Read More
Finite Element Method
Feb 12 2026 Computer Graphics Practice Physical Based Animation variational principle Finite Element Method C++
Use finite element (tetrahedron) method to implement deformable objects. Read More
Mass Spring Systems
Jan 15 2026 Computer Graphics Practice Physical Based Animation variational principle C++
Use variational mechanics and time integration methods to implement 1D and 3D mass string systems. Read More
Note: Physical-based Animation
Aug 29 2025 Computer Graphics Note Physical Based Animation
Self-studied physical-based animation through online course by Prof. Huamin Wang (chief scientist at Style3D) and Prof. David I.W. Levin (Assistant Professor at UofT). Read More
Pancake Simulation
May 28 2025 Computer Graphics Work Project NVIDIA Omniverse Physics Engine
Simulated pancake-cooking scenes using NVIDIA Omniverse Isaac Sim and PhysX, with the goal of training a real-world robotic arm for cooking tasks. By carefully adjusting material properties and separating batter and pancake states across two physics scenes, we achieved realistic deformation and fluid dynamics for animation data generation. Read More
3DGS Refrigerator Animation
Feb 21 2025 Computer Graphics Intern Project HTML CSS Java Script three.js
Captured real-world objects to generate 3D Gaussian Splatting (3DGS) models and created interactive scenes with animations using Three.js. Read More
A Curve Fitting Tool
May 26 2024 Computer Graphics Mini Project Python
Implemented and compared multiple curve fitting and interpolation methods, parameterization techniques, spline continuity conditions, and subdivision algorithms for smooth curve generation and analysis. Read More
Z-buffer and Shading
Dec 26 2022 Computer Graphics Course Project C++ OpenGLUT
Implemented a 3D rendering pipeline with flat shading and z-buffering. The system parses transformation and lighting commands, supports perspective projection, back-face culling, and point light shading using the Phong reflection model. Read More