Poster Series Made by Virtual Production

Mar 21 2025 Animation Intern Project Group Work Unreal Engine PhotoShop Virtual Production

A poster series created during my technical art internship at Moonshine Studio, using virtual production technology powered by Unreal Engine and LED panels. This project blends real-time rendering with physical cinematography to create immersive medieval scenes. Read More

Bouncing Ball with Tail Animation

Mar 16 2025 Animation Mini Project Autodesk Maya Character Animation

An animation of a bouncing ball with a tail and pendulum, demonstrating two key principles of expressive motion in character animation: follow through and overlapping action, and anticipation. Read More

Light Controlled by Sound in Real-time

Mar 14 2025 Animation Intern Project Unreal Engine ToughDesigner Open Sound Control Audio Visualization

A two-part project combining Unreal Engine and TouchDesigner: I first designed a detailed virtual room with lighting and camera sequencing, then connected audio analysis from TouchDesigner to control a blueprint-driven sparkling wall lamp. Read More

Bouncing Ball Animation

Mar 02 2025 Animation Mini Project Autodesk Maya Character Animation

An animation created in Maya to demonstrate the motion of three different balls—bouncing, rolling, and floating—by applying the Twelve Principles of Animation for a stylized yet physically inspired effect. Read More

3DGS Refrigerator Animation

Feb 21 2025 Computer Graphics Intern Project HTML CSS Java Script three.js

Captured real-world objects to generate 3D Gaussian Splatting (3DGS) models and created interactive scenes with animations using Three.js. Read More

Urban Fractional Model

Jun 15 2024 Physics Work Project Python HTML CSS Flask MySQL

Built a web platform for fractional urban growth modeling with Python, Flask, and MySQL. Users can upload data, run computations, and download visualized results. Read More

A Curve Fitting Tool

May 26 2024 Computer Graphics Mini Project Python

Implemented and compared multiple curve fitting and interpolation methods, parameterization techniques, spline continuity conditions, and subdivision algorithms for smooth curve generation and analysis. Read More

Reconstruct Pixar's WALL·E

Apr 30 2024 Animation Mini Project Autodesk Maya Modeling Rigging Lighting Character Animation Rendering

A detailed 3D reconstruction of Pixar's WALL·E character, modeled and rigged in Maya. This project includes fine mechanical details, custom geometry for the logo, and hand rigging using binding and skinning techniques. Read More

Dynamics of Human Locomotion

Mar 30 2024 Animation Practice Autodesk Maya UV Texturing Lighting Character Animation Rendering

A comparative animation study of human locomotion, exploring the mechanical and expressive differences between jogging, sprinting, walking, and jumping. Through careful keyframing, the project highlights how body posture, joint force, and rhythm vary across movement styles. Read More

The Second Kind Bessel Function

Dec 21 2023 Physics TA Project C++ Python Mathematica Numerical Integration

Computed Bessel functions of the second kind \(Y_m(x)\) using upward recursion, with starting values derived via analytical identities and numerical integration. Verified results by plotting \(Y_m(x)\) for various orders over the range \(0 < x < 50\). Read More