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Finite Element Method

Feb 12 2026 Computer Graphics Practice Physical Based Animation variational principle Finite Element Method C++

🔗 See more details about finite element method, forked from the projects in physical-based animation course at University of Toronto.

Using neo-Hookean strain energy function.

Linearly Implicit Euler Method

  • Stanford Bunny

    • Coarse Tetrahedral Grid

    • Coarse Tetrahedral Grid with High Poly Skinning

  • Armadillo

    • Coarse Tetrahedral Grid

    • Coarse Tetrahedral Grid with High Poly Skinning

Fully Implicit with Newton Method

  • Armadillo

    • Coarse Tetrahedral Grid

Reference

  1. Physics-based animation lecture 4: The Finite Element Method
  2. Physics-based animation lecture 5: OH NO! It’s More Finite Elements
  3. Neo-Hookean solid
  4. Gemini Note

Relevant Topics

Mass Spring Systems

Jan 15 2026 Computer Graphics Practice Physical Based Animation variational principle C++

Note: Physical-based Animation

Aug 29 2025 Computer Graphics Note Physical Based Animation

The Second Kind Bessel Function

Dec 21 2023 Physics TA Project C++ Python Mathematica Numerical Integration

Acceptance-Rejection Distribution Generator

Dec 14 2023 Physics TA Project C++ Python Stochastic Method

Korteweg de Vries Equation

Nov 14 2023 Physics TA Project C++ Python Wave Numerical Simulation Partial Differential Equation


Contact

  • Location: Taiwan

Last Updated: Mar 14 2026

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