Ying-Shan Chen@TW ~ $
  • ~/about
  • ~/publications
  • ~/projects
  • ~/gallery
  • ~/about
    ~/publications
    ~/projects
    ~/gallery

Rigid Body Motion

Mar 14 2026 Computer Graphics Practice Physical Based Animation variational principle C++

🔗 See more details about rigid body motion and contact, forked from the projects in physical-based animation course at University of Toronto.

Using projected Gauss-Seidel algorithm to deal with contact effect.

Rigid Body Motion

Rigid Body Contact

Reference

  1. Physics-based animation lecture 7: Rigid Bodies (Updated Again)
  2. Physics-based animation lecture 9: Rigid Bodies Contact
  3. Rotation Matrix Time Derivative

Relevant Topics

Cloth Simulation

Feb 26 2026 Computer Graphics Practice Physical Based Animation variational principle Finite Element Method C++

Finite Element Method

Feb 12 2026 Computer Graphics Practice Physical Based Animation variational principle Finite Element Method C++

Mass Spring Systems

Jan 15 2026 Computer Graphics Practice Physical Based Animation variational principle C++

Note: Physical-based Animation

Aug 29 2025 Computer Graphics Note Physical Based Animation

The Second Kind Bessel Function

Dec 21 2023 Physics TA Project C++ Python Mathematica Numerical Integration


Contact

  • Location: Taiwan

Last Updated: Mar 14 2026

Views