🔗 See more details about rigid body motion and contact, forked from the projects in physical-based animation course at University of Toronto.
Using projected Gauss-Seidel algorithm to deal with contact effect.
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🔗 See more details about rigid body motion and contact, forked from the projects in physical-based animation course at University of Toronto.
Using projected Gauss-Seidel algorithm to deal with contact effect.
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